view cursors/9cursors.c @ 0:f0372d3356b4 default tip

initial import
author Yasuri <linuxoverwindows@charliesmp.net>
date Sun, 30 Aug 2026 12:47:10 -0500
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#include "dat.h"
#include "fns.h"
#include <cursor.h>
#include <draw.h>
#include <fcall.h>
#include <frame.h>
#include <keyboard.h>
#include <libc.h>
#include <mouse.h>
#include <thread.h>
#include <u.h>

Cursor crosscursor = {
    {-7, -7},
    {
        0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03,
        0xC0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x03, 0xC0,
        0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0,
    },
    {
        0x00, 0x00, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01,
        0x80, 0x01, 0x80, 0x7F, 0xFE, 0x7F, 0xFE, 0x01, 0x80, 0x01, 0x80,
        0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x00, 0x00,
    }};

Cursor boxcursor = {
    {-7, -7},
    {
        0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF8,
        0x1F, 0xF8, 0x1F, 0xF8, 0x1F, 0xF8, 0x1F, 0xF8, 0x1F, 0xF8, 0x1F,
        0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
    },
    {
        0x00, 0x00, 0x7F, 0xFE, 0x7F, 0xFE, 0x7F, 0xFE, 0x70, 0x0E, 0x70,
        0x0E, 0x70, 0x0E, 0x70, 0x0E, 0x70, 0x0E, 0x70, 0x0E, 0x70, 0x0E,
        0x70, 0x0E, 0x7F, 0xFE, 0x7F, 0xFE, 0x7F, 0xFE, 0x00, 0x00,
    }};

Cursor sightcursor = {
    {-7, -7},
    {
        0x1F, 0xF8, 0x3F, 0xFC, 0x7F, 0xFE, 0xFB, 0xDF, 0xF3, 0xCF, 0xE3,
        0xC7, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xE3, 0xC7,
        0xF3, 0xCF, 0x7B, 0xDF, 0x7F, 0xFE, 0x3F, 0xFC, 0x1F, 0xF8,
    },
    {
        0x00, 0x00, 0x0F, 0xF0, 0x31, 0x8C, 0x21, 0x84, 0x41, 0x82, 0x41,
        0x82, 0x41, 0x82, 0x7F, 0xFE, 0x7F, 0xFE, 0x41, 0x82, 0x41, 0x82,
        0x41, 0x82, 0x21, 0x84, 0x31, 0x8C, 0x0F, 0xF0, 0x00, 0x00,
    }};

Cursor whitearrow = {
    {0, 0},
    {
        0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFF, 0xFC, 0xFF, 0xF0, 0xFF,
        0xF0, 0xFF, 0xF8, 0xFF, 0xFC, 0xFF, 0xFE, 0xFF, 0xFF, 0xFF, 0xFE,
        0xFF, 0xFC, 0xF3, 0xF8, 0xF1, 0xF0, 0xE0, 0xE0, 0xC0, 0x40,
    },
    {
        0xFF, 0xFF, 0xFF, 0xFF, 0xC0, 0x06, 0xC0, 0x1C, 0xC0, 0x30, 0xC0,
        0x30, 0xC0, 0x38, 0xC0, 0x1C, 0xC0, 0x0E, 0xC0, 0x07, 0xCE, 0x0E,
        0xDF, 0x1C, 0xD3, 0xB8, 0xF1, 0xF0, 0xE0, 0xE0, 0xC0, 0x40,
    }};

Cursor query = {
    {-7, -7},
    {
        0x0f, 0xf0, 0x1f, 0xf8, 0x3f, 0xfc, 0x7f, 0xfe, 0x7c, 0x7e, 0x78,
        0x7e, 0x00, 0xfc, 0x01, 0xf8, 0x03, 0xf0, 0x07, 0xe0, 0x07, 0xc0,
        0x07, 0xc0, 0x07, 0xc0, 0x07, 0xc0, 0x07, 0xc0, 0x07, 0xc0,
    },
    {
        0x00, 0x00, 0x0f, 0xf0, 0x1f, 0xf8, 0x3c, 0x3c, 0x38, 0x1c, 0x00,
        0x3c, 0x00, 0x78, 0x00, 0xf0, 0x01, 0xe0, 0x03, 0xc0, 0x03, 0x80,
        0x03, 0x80, 0x00, 0x00, 0x03, 0x80, 0x03, 0x80, 0x00, 0x00,
    }};

Cursor tl = {
    {-4, -4},
    {
        0xfe, 0x00, 0x82, 0x00, 0x8c, 0x00, 0x87, 0xff, 0xa0, 0x01, 0xb0,
        0x01, 0xd0, 0x01, 0x11, 0xff, 0x11, 0x00, 0x11, 0x00, 0x11, 0x00,
        0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x1f, 0x00,
    },
    {
        0x00, 0x00, 0x7c, 0x00, 0x70, 0x00, 0x78, 0x00, 0x5f, 0xfe, 0x4f,
        0xfe, 0x0f, 0xfe, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00,
        0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x00, 0x00,
    }};

Cursor skull = {
    {-7, -7},
    {
        0x00, 0x00, 0x00, 0x00, 0xc0, 0x03, 0xe7, 0xe7, 0xff, 0xff, 0xff,
        0xff, 0x3f, 0xfc, 0x1f, 0xf8, 0x0f, 0xf0, 0x3f, 0xfc, 0xff, 0xff,
        0xff, 0xff, 0xef, 0xf7, 0xc7, 0xe3, 0x00, 0x00, 0x00, 0x00,
    },
    {
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, 0x03, 0xE7, 0xE7, 0x3F,
        0xFC, 0x0F, 0xF0, 0x0D, 0xB0, 0x07, 0xE0, 0x06, 0x60, 0x37, 0xEC,
        0xE4, 0x27, 0xC3, 0xC3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    }};

Cursor t = {
    {-7, -8},
    {
        0x00, 0x00, 0x00, 0x00, 0x03, 0x80, 0x06, 0xc0, 0x1c, 0x70, 0x10,
        0x10, 0x0c, 0x60, 0xfc, 0x7f, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01,
        0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    },
    {
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x03, 0x80, 0x0f,
        0xe0, 0x03, 0x80, 0x03, 0x80, 0x7f, 0xfe, 0x7f, 0xfe, 0x7f, 0xfe,
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    }};

Cursor tr = {
    {-11, -4},
    {
        0x00, 0x7f, 0x00, 0x41, 0x00, 0x31, 0xff, 0xe1, 0x80, 0x05, 0x80,
        0x0d, 0x80, 0x0b, 0xff, 0x88, 0x00, 0x88, 0x0,  0x88, 0x00, 0x88,
        0x00, 0x88, 0x00, 0x88, 0x00, 0x88, 0x00, 0x88, 0x00, 0xf8,
    },
    {
        0x00, 0x00, 0x00, 0x3e, 0x00, 0x0e, 0x00, 0x1e, 0x7f, 0xfa, 0x7f,
        0xf2, 0x7f, 0xf0, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70,
        0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x00, 0x00,
    }};

Cursor r = {
    {-8, -7},
    {
        0x07, 0xc0, 0x04, 0x40, 0x04, 0x40, 0x04, 0x58, 0x04, 0x68, 0x04,
        0x6c, 0x04, 0x06, 0x04, 0x02, 0x04, 0x06, 0x04, 0x6c, 0x04, 0x68,
        0x04, 0x58, 0x04, 0x40, 0x04, 0x40, 0x04, 0x40, 0x07, 0xc0,
    },
    {
        0x00, 0x00, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x03, 0x90, 0x03,
        0x90, 0x03, 0xf8, 0x03, 0xfc, 0x03, 0xf8, 0x03, 0x90, 0x03, 0x90,
        0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x00, 0x00,
    }};

Cursor br = {
    {-11, -11},
    {
        0x00, 0xf8, 0x00, 0x88, 0x00, 0x88, 0x00, 0x88, 0x00, 0x88, 0x00,
        0x88, 0x00, 0x88, 0x00, 0x88, 0xff, 0x88, 0x80, 0x0b, 0x80, 0x0d,
        0x80, 0x05, 0xff, 0xe1, 0x00, 0x31, 0x00, 0x41, 0x00, 0x7f,
    },
    {
        0x00, 0x00, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x0,  0x70, 0x00,
        0x70, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x7f, 0xf0, 0x7f, 0xf2,
        0x7f, 0xfa, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0x3e, 0x00, 0x00,
    }};

Cursor b = {
    {-7, -7},
    {
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x80,
        0x01, 0x80, 0x01, 0x80, 0x01, 0xfc, 0x7f, 0x0c, 0x60, 0x10, 0x10,
        0x1c, 0x70, 0x06, 0xc0, 0x03, 0x80, 0x00, 0x00, 0x00, 0x00,
    },
    {
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f,
        0xfe, 0x7f, 0xfe, 0x7f, 0xfe, 0x03, 0x80, 0x03, 0x80, 0x0f, 0xe0,
        0x03, 0x80, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    }};

Cursor bl = {
    {-4, -11},
    {
        0x1f, 0x00, 0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x11,
        0x00, 0x11, 0x00, 0x11, 0x00, 0x11, 0xff, 0xd0, 0x01, 0xb0, 0x01,
        0xa0, 0x01, 0x87, 0xff, 0x8c, 0x00, 0x82, 0x00, 0xfe, 0x00,
    },
    {
        0x00, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e,
        0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0f, 0xfe, 0x4f, 0xfe,
        0x5f, 0xfe, 0x78, 0x00, 0x70, 0x00, 0x7c, 0x00, 0x00, 0x0,
    }};

Cursor l = {
    {-7, -7},
    {
        0x03, 0xe0, 0x02, 0x20, 0x02, 0x20, 0x1a, 0x20, 0x16, 0x20, 0x36,
        0x20, 0x60, 0x20, 0x40, 0x20, 0x60, 0x20, 0x36, 0x20, 0x16, 0x20,
        0x1a, 0x20, 0x02, 0x20, 0x02, 0x20, 0x02, 0x20, 0x03, 0xe0,
    },
    {
        0x00, 0x00, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x09, 0xc0, 0x09,
        0xc0, 0x1f, 0xc0, 0x3f, 0xc0, 0x1f, 0xc0, 0x09, 0xc0, 0x09, 0xc0,
        0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x00, 0x00,
    }};

Cursor *corners[9] = {
    &tl, &t, &tr, &l, nil, &r, &bl, &b, &br,
};

void
iconinit(void)
{
  background =
      allocimage(display, Rect(0, 0, 1, 1), screen->chan, 1, 0x777777FF);

  /* greys are multiples of 0x11111100+0xFF, 14* being palest */
  cols[BACK] =
      allocimage(display, Rect(0, 0, 1, 1), CMAP8, 1, 0xFFFFFFFF ^ reverse);
  cols[BORD] =
      allocimage(display, Rect(0, 0, 1, 1), CMAP8, 1, 0x999999FF ^ reverse);
  cols[TEXT] =
      allocimage(display, Rect(0, 0, 1, 1), CMAP8, 1, 0x000000FF ^ reverse);
  cols[HTEXT] = allocimage(display, Rect(0, 0, 1, 1), CMAP8, 1, 0x000000FF);
  if (!reverse) {
    cols[HIGH] = allocimage(display, Rect(0, 0, 1, 1), CMAP8, 1, 0xCCCCCCFF);
    titlecol = allocimage(display, Rect(0, 0, 1, 1), CMAP8, 1, DGreygreen);
    lighttitlecol =
        allocimage(display, Rect(0, 0, 1, 1), CMAP8, 1, DPalegreygreen);
  } else {
    cols[HIGH] = allocimage(display, Rect(0, 0, 1, 1), CMAP8, 1, DPurpleblue);
    titlecol = allocimage(display, Rect(0, 0, 1, 1), CMAP8, 1, DPurpleblue);
    lighttitlecol = allocimage(display, Rect(0, 0, 1, 1), CMAP8, 1, 0x222222FF);
  }
  dholdcol = allocimage(display, Rect(0, 0, 1, 1), CMAP8, 1, DMedblue);
  lightholdcol = allocimage(display, Rect(0, 0, 1, 1), CMAP8, 1, DGreyblue);
  paleholdcol = allocimage(display, Rect(0, 0, 1, 1), CMAP8, 1, DPalegreyblue);
  paletextcol =
      allocimage(display, Rect(0, 0, 1, 1), CMAP8, 1, 0x666666FF ^ reverse);
  sizecol = allocimage(display, Rect(0, 0, 1, 1), CMAP8, 1, DRed);

  if (reverse == 0)
    holdcol = dholdcol;
  else
    holdcol = paleholdcol;
}