backend = "glx";
opacity-rule = [
    "80:class_g *= 'st-256color'"
];

blur: {
  method = "dual_kawase";
  strength = 8;
  deviation = 14;
  kernel = "11x11gaussian";
  background = true;
  background-frame = true;
  background-fixed = true;
  kern = "3x3box";
}
